Video Games and Education: Good or Bad? |
Over the past decade, technologically based learning systems have infiltrated our K-12 school systems throughout the United States. In fact, nearly fifty-five percent of teachers use video games in the classroom to help teach students (Meyer). Many of these learning systems use a video game based platform to help teach young students a variety of fundamental skills, like problem-solving and creative solutions. Incorporating educationally based video games into the regular curriculum has become an effective tool for helping to motivate students to cognitively become better learners. Some of the more popular educational video game programs, like Khan Academy, are played using a computer, however, many other handheld devices are starting to come out with educational video games, like My Word Coach, which was released for both Wii and Nintendo DS.
Oregon Trail (1985) |
Engaging Students with Video Games |
MinecraftEdu |
Personally, I
believe the use of video games in classrooms can be an effective tool for
helping young students to learn certain skills, like math and problem solving.
I also believe that by engaging students in a reward based system can be
extremely beneficial for helping the students become more productive, in terms
of the material they need to learn in order to play the games. Exposing
students, especially the younger K-8 students, to video games in the classroom
can also be a valuable resource for helping students to become more accustomed with
the modern technologies of today. Although the video games being adopted into
the curriculums certainly carry some semblance of educational merit, not every
game can be put into the same category and certainly have no place in the
classroom. Although entertainment based games, like Call of Duty and GTA V,
still need the player to exhibit similar skills featured in their educational
labeled counterparts, the violent and controversial thematic content featured
in such games display no educational merit what so ever. Nonetheless, I believe
that educational video games in schools are here to stay just as long as they
present students with learning a variety of fundamental skills, which are
necessary to every student’s education.
Funbrain: Stay Afloat
ABCya: PaintGo
References:
Carson, E. (2014, September 16) MinecraftEdu: From the Gameroom to the Classroom. Tech Republic. Retrieved November 26, 2015.
Heick, T. (2012, September 12). A Brief History of Video Games In Education. Teach Thought. Retrieved November 26, 2015.
Meyer, L. (2015). 4 Innovative Ways to Teach With Video Games. The Journal, 42(5), 20-24.
Try Some out for yourself!!
Funbrain: Blast-OffFunbrain: Stay Afloat
ABCya: PaintGo
References:
Carson, E. (2014, September 16) MinecraftEdu: From the Gameroom to the Classroom. Tech Republic. Retrieved November 26, 2015.
Heick, T. (2012, September 12). A Brief History of Video Games In Education. Teach Thought. Retrieved November 26, 2015.
Meyer, L. (2015). 4 Innovative Ways to Teach With Video Games. The Journal, 42(5), 20-24.
No comments:
Post a Comment